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ELEAGUE Major Update, einige Fixes

Da ist das erwartete CS:GO Update für das anstehende ELEAGUE Major 2017, das in weniger als zwei Wochen in Atlanta ausgetragen wird. Neben den üblichen Team- und Autogrammstickern gibt es diesmal auch die Team Logos als Graffitis zu erwerben. Auch die Pick’Em Challenge ist natürlich wieder verfürgbar, diesmal allerdings in etwas abgewandelter Form.

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– Team stickers, stickers autographed by professional CS:GO players, and all-new team graffiti are available for purchase in-game and from the Steam Community Market, with 50% of the proceeds going to players and organizations. For more details, visit
– Team stickers can be used as game pieces for the Atlanta 2017 Team Pick’Em Challenge.
— Group stage picks can be made immediately, Playoff picks can be made when the group stage has completed.
— Group stage picks lock at the start of the group stage matches.
— Playoff picks lock at the start of the first Playoff matches.

– Players killed during grenade-throwing animation will no longer drop a duplicate grenade if that grenade has already been thrown.
– func_breakables will no longer make noise when hits deal no damage.

– Added a server setting sv_steamauth_enforce to allow tournament organizers for LAN events to delay player kick due to No Steam Logon client issue until the end of a live round when tournament match will automatically pause and a round backup with all correct information will be saved for reconnect.

– Lowered volume of bullet-bys and bullet impacts.
– Changed default weapon near/far crossfade max distance so that a slight perceived volume bump doesn’t happen at crossfade junctions.
– Also lowered volume of distant weapons slightly to address the same issue.
– Slightly increased the min distance of the falloff so that 3rd parties can hear max volume at about 1m away from shooter.
– Increased the input curve amount so that rate of volume decay over distance is more pronounced.
– Added descriptions to many mixer groups.

–Fixed various spots where C4 could get stuck
–Removed some slight gaps in cover in Bombsite A

–Fixed bug where jumping inside of Toxic in Bombsite B would clip the playermodel through the ceiling
–Removed vent-sound from top of Mini, Bombsite A

–Fixed sound-spam when shooting at vent in Checkers through a prop
–Clipping improvements

–Fixed some minor graphical bugs
–Fixed a spot where players could get stuck near Boiler, Bombsite A
–Added backfaces to gate used at bottom of Banana, Bombsite B


CS:GO Update – Neues SAS Model und neuer C4 Sound

Damit hat wohl keiner gerechnet: Valve überrascht uns heute mit einem CS:GO Update, das ein neues Player Model für den SAS auf CT-Seite mitbringt. Davon abgesehen wurde auch der Sound der Bombe erneuert. Ansonsten gibt es noch Fixes, die hauptsächlich den HRTF Sound betreffen und Verbesserungen an den neuen Steam Public Lobbies.

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– Visually upgraded the SAS Counter-Terrorist player model

– New C4 beep sound for increased sound positioning with HRTF.
– Fixed issue where some sounds were muffled as a result of upsampling for HRTF compliance.
– Added option to audio settings to enable/disable HRTF on OSX.
– Reduced latency of HRTF.

[Public Lobbies]
– Improved algorithm and performance of public lobbies discovery

– Updated radar map for Nuke