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GOTV Server-Instanzen, mehr Skins mit Normal Maps

Man merkt, dass das nächste Major Event für CS:GO ansteht. Auch wenn die PGL diverse eigene Systeme einsetzen wird, hat Valve mit dem heutigen Update GOTV verbessert, so dass bei Livestreams entscheidende Momente besser eingefangen werden können. Zudem wurden weitere Skins mit Normal Maps ausgestattet und Cache wurde aktualisiert.

Genaueres auf: cs.ingame.de

Changelog:

[ MAPS ]
Updated Cache to the latest Steam Workshop version: http://steamcommunity.com/sharedfiles/filedetails/changelog/163589843

[ COMMUNITY SERVERS ]
Added Steam Workshop entries for community servers to run official versions of Canals and Rialto that come included with CS:GO:
– Canals: http://steamcommunity.com/sharedfiles/filedetails/?id=951287718
– Rialto: http://steamcommunity.com/sharedfiles/filedetails/?id=951294508

[ GOTV ]
Promoted 1.35.8.9-beta1 GOTV changes to public release.

[ MISC ]
Updated the following community weapon finishes with normal maps:
– M4A4 | The Battlestar
– SSG 08 | Big Iron
– Glock-18 | Wraiths
– Desert Eagle | Directive
– Thanks to Millenia, Primrose!~ and Gaunt.

Hier geht's zum Originalbeitrag des Changelogs

Operation Hydra ist erschienen!

Operation Hydra

Das Warten hat ein Ende! Nachdem Valve die Spieler monatelang warten lies und kein Wort zur neuen Operation sagte, dürfen wir uns heute endlich freuen. Operation Hydra bringt eine Menge neue Inhalte in CS:GO! Neu sind beispielsweise die Hydra Events. Das sind einzigartige Spielmodi, die man so noch nicht in CS:GO hatte. Und nicht zu vergessen die sieben Community Maps, darunter auch alte Bekannte, die in den nächsten Monaten im Matchmaking spielbar sein werden.

Mehr dazu auf: cs.ingame.de


Fixes:

Loser Bonus und Operation Hydra Fixes (25.5.)

[ PERFECT WORLD ]
– Enabled friends competitive leaderboards, scorecards, Hydra Campaign Guardian Missions, and War Games Event XP support on Perfect World official servers.

[ OPERATION HYDRA ]
– Prevent procedural placement of spawn points in locations where players would be stuck.
– War Games maps now change every day.
– Fix a bug where suicides could sometimes count towards the objective in Guardian missions.
– Fix a bug in “Any Pistol” Guardian missions that prevented CZ75-Auto kills from counting towards the objective.
– Fixed a bug where Guardian journal would show wrong target kill amounts on certain missions
– Fixed a bug that caused players to not be able to buy between waves in extremely long Guardian rounds.

[ UI ]
– Fixed numbering of players in competitive spectator HUD to have increasing numbers from top to bottom for both teams.

[ MISC ]
– Fixed max round loss bonus regression.

[ MAPS ]
-Rialto
–Added npc clips to prevent bots falling in the water.

- Offizieller CS:GO Blog

Fixes für Operation Hydra Wingman Matches (31.5.)

[ WINGMAN ]
– Wingman mode now has 5 minute warmup, which shortens to 1 minute after all players connect.

[ MAPS ]
– Insertion: timeout bug fixed.
– Black Gold: various bug fixes.
– Shortdust: fixes for Wingman games.
– St. Marc: fixes for Wingman games.

[ MISC ]
– Added support to filter nearby public lobbies for Guardian and Wingman game modes.
– Added a modal lobbies lister that can be accessed from the mission panel and the Guardian campaign map.
– Fixed a bug that caused the server to not animate Heavy Assault Suit players properly when using knives.

- Originalbeirtag

Änderungen an Canals und Militia, Einheitliche Einsatzzeit für Messer

Valve hat ein neues Update für CS:GO veröffentlicht, das bedeutende Änderungen an den Maps Canals und Militia beinhaltet. Auf Canals wurde ein Areal umgestaltet, während auf Militia ein alter Weg in neuer Form wiedereingeführt wurde. Und auf Cobblestone wurde eine Sichtlinie im Verbindungsgang zwischen dem unterirdischen Durchgang und A-Lang angepasst. Eine weitere Änderung betrifft die benötigte Zeit, bis Messer einsatzbereit sind.

Mehr dazu auf: cs.ingame.de

Changelog:

[ PERFECT WORLD ]
– UI and localization fixes for Perfect World Beta.

[ MISC ]
– Disabled holiday cheer.
– Fixed some exploits related to packet loss.
– Unified deploy duration for all knives to be exactly 1.0 seconds

[ MAPS ]

Militia
– Added path near CT spawn that connects to sewer and barn
– Tweaked lighting throughout map

Cbble
– Tweaked sightline in connector between underpass and Long A
– Fixed various minor bugs

Canals
– Rebuilt tunnel stairs area with smoother movement
– Fixed boat geometry overlapping a pier at CT spawn
– Fixed box intersecting windowsill at B
– Fixed pixelwalk on railing at CT spawn
– Moved plywood down on scaffolding below B to block a bad sightline
– Fixed sticky scaffolding clip brush below B
– Fixed some fade distance pop-up issues
– Added two picnic chairs at short and made clips smoother
– Removed lamp at ivy/garbage

Revolver und Negev vorübergehend wieder im Matchmaking

Ostern steht vor der Tür und Valve hat uns passend dazu ein Update für CS:GO geliefert. Die Hühner haben vorübergehend wieder eine passende Verkleidung. Ebenfalls vorübergehend ist die Wiedereinführung von R8 Revolver und Negev ins Competitive Matchmaking. Valve möchte sie in einer Wettkampfumgebung testen. Dazu kommen noch Anpassungen am HRTF Sound sowie ein paar Bug Fixes.

Mehr dazu unter: cs.ingame.de

Changelog:

[CSGO]
– Added Holiday Cheer.

[GAMEPLAY]
– For a limited time, the Negev and R8 Revolver are available in Competitive Matchmaking.
– R8 Revolver: Price reduced to 700
– Negev: Price reduced to 2000 as a starting point, to promote experimentation with the weapon.

[AUDIO]
– Volume now decays smoothly over distance, instead of by discrete steps.
– Adjusted HRTF audio mix to more closely match sound quality without HRTF.
– Added snd_hrtf_distance_behind (default 100), which allows HRTF to more closely match the perceived direction of a sound source as seen by the actual player behind a monitor.
– Fixed a bug where music volume would be set to the maximum level while accepting a lobby invitation.

[SERVERS]
– Added support for official game servers in Guangzhou and Shanghai for the Perfect World CS:GO Beta.

[MISC]
– Added Team ID option “Always On w/Equipment” to Game Settings
– Spectators can now use overhead equipment display.
– Fixed overhead equipment display not updating in some cases.
– Fixed orientation of stickers on dropped weapons.
– Adding Game State Integration output for use by tournament organizers. New output for player equipment value (with log_level 3), showing the observer slot for each player and adding a new ‘PhaseCountdowns’ feed for timing the end of warmup/freezetime/round ends.

Revolver und Negev werden überarbeitet, Verbesserungen an Canals, Friend Codes

Das heutige Update ist der Beweis dafür, dass Valve sehr wohl großes Interesse daran hat, CS:GO besser zu machen. Besonders mit einem Schritt überraschten die Entwickler die Community: Der R8 Revolver und die Negev wurden vorübergehend aus dem Competitive Matchmaking entfernt. Beide Waffen werden überarbeitet, um sich am Ende besser ins Spielgeschehen einzufügen. Eine Neuerung kommt für das Freundefeld im Hauptmenü, denn dort kann man nun auch kürzliche Mitspieler sehen und einladen.

 

Mehr dazu unter: cs.ingame.de

 

Changelog:

[GAMEPLAY]

– Revolver and Negev have been removed from Competitive Matchmaking as they undergo substantial revision.
– Revolver:
— Firing delay significantly reduced
– Negev:
— New attributes to promote suppressive fire.
— Reduced price.
— New sounds that dynamically indicate weapon accuracy.

[MISC]
– Added ability to add friends using CS:GO friend codes.
– Added recent teammates and invites UI on the main menu.
– GOTV connections will now use SDR in most of the regions.
– Fixed missing texture on Huntsman Knife | Ultraviolet
– Added convar mp_items_prohibited which takes a comma-delimited list of weapon definition indices to prohibit from purchase on the server.
– Lowered volume of ambient sound in de_vertigo to match ambient volume of other maps.
– Fixed several OSX graphics crashes related to running out of vertex shader constants.
– Fixed a game crash related to game stats.

[MAPS]
Canals:
– fixed more pixelwalk spots & places where bomb could get stuck
– fixed sticky clip brush at B
– fixed Z-fighting railing at bridge
– fixed visible nodraw underneath a bridge
– improved clipping under T side bridges
– fixed Z-fighting below CT arches
– adjusted courtyard statues and stairs for better movement
– fixed various fade distance issues
– widened B site and palace doors
– aligned palace windows better
– fixed floating clothesline
– adjusted pecklesteiner
– fixed missing texture at back alley
– removed clip from garden lamp post because it’s at jumping height
– prevented planting bomb on railing at A
– removed lamp posts between A and CT spawn

Quelle: http://blog.counter-strike.net/http://blog.counter-strike.net

CS:GO Update – Neue Map „Canals“ veröffentlicht, Spectrum Case

Valve hat eine Überraschung für uns: Canals ist ab sofort als neue Map in CS:GO enthalten! Der Name tauchte bereits vor längerer Zeit in den Spieldateien auf und es wurde seither viel darüber spekuliert. Nun haben die Spekulationen ein Ende, denn de_canals ist fertig und darf nun ausgiebig gespielt und getestet werden. Neben dieser Hauptattraktion bietet das heutige Update noch neue Models für die Phoenix Terroristen und eine Menge anderer sinnvoller Neuerungen und Änderungen. Und für Freunde von Waffen-Skins gibt es die neue Spectrum Case.

Mehr dazu unter: cs.ingame.de

Changelog:

[CSGO]
– Released Canals, available in all game modes.
– Visually upgraded the Phoenix Terrorist player model.
– Added the Spectrum Case, featuring 17 community designs. In the Spectrum Case, the rare special item will be the second generation of knives in Chroma finishes.

[ AUDIO ]
– Improved performance when using HRTF.
– Fixed some cases where grenade sounds wouldn’t play when they should.

[ MISC ]
– Fixed teammate color problem when teammates select an invalid color.
– cl_drawhud_force_radar can have three values: -1 to force draw no radar, 0 default, 1 to force draw radar even if other HUD is disabled.
– cl_drawhud_force_deathnotices can have three values: -1 to force draw no deathnotices, 0 default, 1 to force draw deathnotices even if other HUD is disabled.
– Added option to Game Settings to set Team ID to Always On ( cl_teamid_overhead_always ). Server can disable with sv_teamid_overhead_always_prohibit.
– Added binding to Show Team Equipment ( +cl_show_team_equipment ) that will show teammates’ full Target ID, including equipment. Server can disable with sv_show_team_equipment_prohibit.
– func_rotating objects no longer freeze and spam server console after rotating 1000 times

[ MAPS ]

Nuke:
– Thinned out corner when coming into hut from lobby, making it easier to peek into A site
– Bullets now do more damage when shot through walls in hut
– Raised rollup door in Mini, making it easier to see towards rafters
– Removed three boxes on top of blue container near garage
– Reduced C4 explosion radius from 500 to 400 units (Thanks NaVi!)
– Made water outside the map deeper (Thanks hollandje!)

Cobblestone:
– Raised arch on CT side of long A

Italy:
– Fixed some boost exploits
– Railing on top of boost position near T bridge no longer blocks bullets

Cache:
– Various bug fixes