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ELEAGUE Major Update, einige Fixes

Da ist das erwartete CS:GO Update für das anstehende ELEAGUE Major 2017, das in weniger als zwei Wochen in Atlanta ausgetragen wird. Neben den üblichen Team- und Autogrammstickern gibt es diesmal auch die Team Logos als Graffitis zu erwerben. Auch die Pick’Em Challenge ist natürlich wieder verfürgbar, diesmal allerdings in etwas abgewandelter Form.

Mehr dazu unter: cs.ingame.de

 

Changelog:

[THE ELEAGUE ATLANTA 2017 CS:GO MAJOR CHAMPIONSHIP]
– Team stickers, stickers autographed by professional CS:GO players, and all-new team graffiti are available for purchase in-game and from the Steam Community Market, with 50% of the proceeds going to players and organizations. For more details, visit http://www.counter-strike.net/pickem/atlanta2017
– Team stickers can be used as game pieces for the Atlanta 2017 Team Pick’Em Challenge.
— Group stage picks can be made immediately, Playoff picks can be made when the group stage has completed.
— Group stage picks lock at the start of the group stage matches.
— Playoff picks lock at the start of the first Playoff matches.

[GAMEPLAY]
– Players killed during grenade-throwing animation will no longer drop a duplicate grenade if that grenade has already been thrown.
– func_breakables will no longer make noise when hits deal no damage.

[MISC]
– Added a server setting sv_steamauth_enforce to allow tournament organizers for LAN events to delay player kick due to No Steam Logon client issue until the end of a live round when tournament match will automatically pause and a round backup with all correct information will be saved for reconnect.

[AUDIO]
– Lowered volume of bullet-bys and bullet impacts.
– Changed default weapon near/far crossfade max distance so that a slight perceived volume bump doesn’t happen at crossfade junctions.
– Also lowered volume of distant weapons slightly to address the same issue.
– Slightly increased the min distance of the falloff so that 3rd parties can hear max volume at about 1m away from shooter.
– Increased the input curve amount so that rate of volume decay over distance is more pronounced.
– Added descriptions to many mixer groups.

[MAPS]
-Mirage
–Fixed various spots where C4 could get stuck
–Removed some slight gaps in cover in Bombsite A

-Nuke
–Fixed bug where jumping inside of Toxic in Bombsite B would clip the playermodel through the ceiling
–Removed vent-sound from top of Mini, Bombsite A

-Cache
–Fixed sound-spam when shooting at vent in Checkers through a prop
–Clipping improvements
–Optimizations

-Inferno
–Fixed some minor graphical bugs
–Fixed a spot where players could get stuck near Boiler, Bombsite A
–Added backfaces to gate used at bottom of Banana, Bombsite B

Quelle: blog.counter-strike.net

CS:GO Update – Neues SAS Model und neuer C4 Sound

Damit hat wohl keiner gerechnet: Valve überrascht uns heute mit einem CS:GO Update, das ein neues Player Model für den SAS auf CT-Seite mitbringt. Davon abgesehen wurde auch der Sound der Bombe erneuert. Ansonsten gibt es noch Fixes, die hauptsächlich den HRTF Sound betreffen und Verbesserungen an den neuen Steam Public Lobbies.

Mehr unter: cs.ingame.de

Changelog:

[Visuals]
– Visually upgraded the SAS Counter-Terrorist player model

[Sound]
– New C4 beep sound for increased sound positioning with HRTF.
– Fixed issue where some sounds were muffled as a result of upsampling for HRTF compliance.
– Added option to audio settings to enable/disable HRTF on OSX.
– Reduced latency of HRTF.

[Public Lobbies]
– Improved algorithm and performance of public lobbies discovery

[Maps]
– Updated radar map for Nuke

CS:GO Update – HRTF Sound, Veränderungen an Nuke

Nein, es ist immer noch keine Operation… aber besser als Glove Skins! Valve hat in CS:GO wieder die Holiday Season eingeläutet, mit dem heutigen Update aber auch eine positive Überraschung für viele Spieler mitgeliefert. Eine neue Audioeinstellung namens „HRTF“ soll massive Verbesserungen für die Ortung von Sounds mit sich bringen. Außerdem hat Nuke eine Aktualisierung erhalten. Valve führte an der Map ein paar Veränderungen durch, die das Gameplay deutlich beeinflussen.

Mehr unter: cs.ingame.de

Changelog:

[Audio/HRTF]
– Fix to directionality issues when using headphones with HRTF. Sounds now spatialize correctly when looking up or down.
– Fix to sound distortion on some weapons.

[Misc]
– Improved rendering performance on Intel GPU systems.
– Improved performance for some OSX users.

CS:GO Update – Glove Skins, Steam Group Lobbies

Alle warten auf die nächste Operation, da bringt Valve einfach ein anderes großes Update für CS:GO heraus. Dieses bringt zwar neue Inhalte, allerdings nur in visueller Form. Valve hat sich tatsächlich dazu entschlossen sogenannte „Glove Skins“ – also Skins für Handschuhe – einzuführen. Eine entsprechende Kiste dazu beinhaltet aber auch noch eine ganze Menger neuer Waffen-Skins. Als neues Feature gibt es jetzt außerdem die „Steam Group Lobbies“, die das Finden von Mitspielern vereinfachen sollen.

 

Mehr unter: cs.ingame.de

 

Changelog:

[CSGO]
– Introducing the Glove Case, featuring 17 community-designed weapon finishes. Unlike previous cases, the possible Special Items in the Glove Case are 24 all-new gloves. For more details click here.
– Introducing the Radicals Music Box, featuring 7 new StatTrak™ music kits from “Radicals” artists.

[Steam Group Lobbies]
– Players can now join lobbies created by members of their Steam Groups. For details, visit the Steam Group Lobby FAQ
– Added the Steam Groups tab in the Friend Lister on the Main Menu.
– By default, if you click Play With Friends and are displaying the Tag of one of your Steam Groups, your lobby will be broadcast to (and joinable by) members of that Steam Group. You can adjust your default lobby settings in the Game Settings menu.
– Looking for players from your region or who share a common interest? You can search for new Steam Groups to join, view a friends’ groups by visiting their Steam Community Profile, or create a group of your own!

[MISC]
– Fixed an interaction between defuse kits and water that would sometimes cause a defuse kit to be unable to be picked up.
– Fixed miscellaneous vulnerabilities (thanks GeekPwn).
– Players who get kicked from a lobby cannot rejoin for three minutes.
– Fixed a bug where some potted plants were playing incorrect collision sounds.
– Fixed a bug where some UI sounds would incorrectly spatialize immediately after player death.

[MAPS]

Dust II
– Removed barrels outside of doors leading into B site
– Blocked visibility through some props around A site
– Fixed some spots where C4 could get stuck
– Fixed some minor graphical bugs

Train
– Fixed ladders on train cars so they no longer move the player view when attaching
– Added more accurate collision for various models
– Blocked visibility under some trains from far angles
– Blocked grenades entering small crawlspace near popdog ladder
– Raised pipes in tunnels near Ivy
– Fixed a spot in T spawn where weapons could not be retrieved
– Fixed some spots where C4 could get stuck
– Removed that bump in T stairs. You know the one.
– Fixed some surfaces playing the wrong footstep sounds
– Some graphical tweaks

Shorttrain
– Updated with new content and lighting

Shortdust
– Updated navigation mesh

Neue Tutorials und alte aktualisiert!

Nach langer zeit ist es mal wieder an der Zeit: Es gibt neue Tutorials! Hervorzuheben ist insbesondere das Tutorial zum personalisierten Steamdesign. In einem anderen wird erklärt, wie ihr Sourcemod etc. auf einem Server installieren könnt. Letztlich wurden die veralteten Tutorials zu den Maps de_inferno und de_nuke aktualisiert und sind nun auf dem neusten Stand. Auch der Beitrag rund um die Einstellung des Fadenkreuzes ist erweitert worden.

Viel Spaß beim Ausprobieren!

 

Steamskin personalisieren: Link

Sourcemod installieren: Link

Fadenkreuz einstellen: Link

New de_inferno: Link

New de_nuke: Link